Skip to main content

Review: Sifu impresses with satisfying combat and interesting mechanics

Who said aging couldn't be fun?

French developer Sloclap first saw success with 2017's Absolver, a martial arts-themed game praised for its deep and well-realized combat system. The studio has built on these foundations with new PS5 release Sifu, adding roguelike elements alongside the stellar combat while providing a tough but fair challenge throughout its five areas, or hideouts.

Players assume the role of a young Pak Mei Kung Fu student, set on a quest for revenge after witnessing the murder of his/her father and mentor (or Sifu). After training for years, the unnamed protagonist is ready to face the five people responsible, who are now located in various places that are overrun with enemies. A mysterious pendant is carried throughout the game, which results in the character aging each time they die.

This unique mechanic is simultaneously refreshing and frustrating. You have to try and keep the student as young as possible across all five hideouts while trying to avoid maxing out their age, otherwise you get a game over. Learning how to overcome enemies through repetition is key to success in Sifu, which will result in many satisfying moments of triumph. However, the grind and periods of slow progression means it isn't a game for everyone.

Sifu

Bottom line: The aging mechanic in Sifu presents an engaging challenge, while the visuals and combat keep you invested. The backtracking and slow progression can be frustrating though, and the story could be better.

The Good

  • Deep, satisfying combat
  • Visually stunning
  • Great soundtrack
  • Interesting aging mechanic

The Bad

  • Slow sense of progression
  • Underbaked story
  • Occasionally frustrating camera

$40 at PlayStation

Disclaimer: This review was made possible by a review code provided by Sloclap. The company did not see the contents of the review before publishing.

Sifu: The good

The aging mechanic is the driving force behind the game. It not only fuels the player's desire to constantly improve their skills but it also changes up the concept of video game "lives." Each death adds a plus one to the death counter, which in turn directly relates to how many years you age upon respawning. The pendant that allows the protagonist to rise from death gradually breaks with every respawn, and the damage that each regeneration inflicts on the pendant depends on how high the death counter is. Keeping this counter as low as possible is therefore key since it doesn't reset between hideouts, with the run ending after the pendant breaks completely and you die a final time.

Category GameNameXXX
Title Sifu
Developer Sloclap
Publisher Sloclap
Genre Action/Fighting
PlayStation Version PlayStation 5
Game Size 7.16GB
Play Time 10-20 hours
Players Single
PlayStation Now No
Launch Price $40

After a game over, the player can resume from the last unlocked hideout at the age they were when they first started it, or choose any previous levels in a bid to lower their overall age through an improved run.

The roguelike elements really shine here, with gained XP able to be spent on permanent skill points that offer powerful combos, and shortcuts obtained from mini bosses allowing you to skip parts of each hideout after getting to a certain point. The latter is of particular importance for progress, as are shrines. These are rare, but offer a reward, with various enhancements tied to XP, combo score, and character age. Experimentation at these shrines offers players variation in approach and keeps runs feeling fresh, particularly when you inevitably go backwards in order to improve your age.

Visually, Sifu is extremely impressive, with a distinctive art style and engaging color palette. The setting of each location is strikingly different from one another, with each boss being tied to a color that is also reflected in their respective hideout.

Each combat area within a hideout is also visually unique and rich in detail. Some are filled with melee weapons, while others contain objects that can be destroyed during fights. This attention to detail keeps things fresh as you go from one combat area to another, and allows you to better keep track of where you are in a hideout during repeated visits.

Sloclap clearly knows how to give players information through visual presentation, which is vital for players to succeed.

There are other examples of excellent visual cues, with the pendant gradually breaking on screen and the protagonist looking older and wearing different clothes while aging. These both give clues as to how close you are to a game over. More powerful enemy attacks flash red and yellow depending on how dangerous they are, while stronger opponents appear with a fiery aura. Sloclap clearly knows how to give players information through visual presentation, which is vital for players to succeed. Sound is also used well in keeping the locations memorable, with Beijing-based composer Howie Lee crafting music perfect for the tone of each hideout.

Combat is undoubtedly the main focus of Sifu, and it is here that the game shines brightest. There is a real sense of fluidity when fighting, with seamless movements, attacks, blocks, and dodges thanks to well-crafted animations. Weapons are also used, with baseball bats, knives, bottles, and even bamboo sticks feeling weighty and satisfying to wield.

Despite your character being highly proficient in kung fu, there is quite the learning curve, with many enemies able to inflict serious damage if you're not paying attention. Gradually, you become more efficient at dispatching enemies, and more used to positioning yourself correctly, avoiding opponent's attacks, and parrying. The latter move is especially important when trying to stay as young as possible. Similar to the likes of Sekiro: Shadows Die Twice or Star Wars Jedi: Fallen Order, parrying is one of the key methods of depleting the stamina of an enemy, and can quickly lead to a finishing move. Being too offensive can easily result in death, and the game does a brilliant job of making you approach fights in a more careful manner, with more emphasis on skill and timing rather than mashing a combo.

Sifu: The bad

The precision and fluidity of combat is, unfortunately, not matched by the camera, which can be unwieldy. Many fights occur in large areas, with plenty of room to maneuver the camera around the character and the enemies you face. Occasionally though, fights take place in small spaces, with the camera getting stuck on the environment when turning. You might take damage specifically because you can't tell what's happening. This may seem nit-picky and may be patched in the confirmed day one update, but in a game with such small margin for error, this can be frustrating.

While the game has a well balanced learning curve, beating a hideout while you're old results in having little chance to make meaningful progress in the next.

The slow sense of progression can be disheartening at times. While the game has a well balanced learning curve, beating a hideout while you're old results in having little chance to make meaningful progress in the next, meaning you will likely have to go back into the same hideout you've just beaten to improve. As you age across all hideouts, you might even find yourself needing to go back to the beginning hideout and play them all again in order to improve your overall age. The shortcuts do help to offset this, but if you are stuck on a boss or haven't made it far enough in your newest hideout to unlock a shortcut, the repetition may occasionally hamper enjoyment.

Shortcuts mostly come in the form of keycards and keys that open previously locked doors, but that isn't all you can find in Sifu. Intel can be found in each location and it attempts to flesh out the characters and hideout itself. However, these are mostly skippable and clearly not a focus, nor is the story outside of the game's opening. The five bosses are not well developed and some characters have optional dialogue, but this mostly contains throwaway lines. Sloclap say that the story becomes clearer and richer on multiple playthroughs, but the game offers little motivation to seek it out.

Sifu: Should you play it?

4 out of 5

Sifu is well worth the price of admission with its deep, satisfying combat, stunning visuals, and unique aging mechanic. While progress might feel slow at times, unlocking new moves and improving your fighting skills is very satisfying, particularly when you work out how best to defeat a tricky boss. Shortcuts are well placed and help to break up the repetition, while lowering your age across hideouts represents a fresh goal to chase when diving back into a location. This PS5 game is also visually stunning, with beautiful colors and lighting throughout.

While the game does have some problems, these are not enough to detract from what is an expertly crafted game from Sloclap. Unfortunately, it may get overlooked in the midst of February's other heavy hitters, but going on a kung fu rampage in this well-executed brawler is well worth your time.

Sifu

Bottom line: Sifu's rewarding combat is a joy, as are the visuals and unique mechanics. Progression can feel slow and frustrating at times, but its innovative take on progression is worth seeking out.

$40 at PlayStation



Source: androidcentral

Popular posts from this blog

iPhone 14 Color Options: Which Color Should You Choose?

The iPhone 14 models are available in a range of color options, with entirely new hues available on both sets of devices, as well as some popular classics. The ‌iPhone 14‌ and iPhone 14 Pro lineups have different colors to choose from, so if you have your heart set on a particular shade, you may not be able to get your preferred model in that color. Check out our guide on the ‌iPhone 14 Pro‌ color options for more information about those devices. The ‌iPhone 14‌ and ‌iPhone 14‌ Plus are now available in a total of six colors, four of which are new shades. Although previous standard iPhone lineup color options have tended to be bolder and brighter, in 2022, Apple chose to offer a slightly more muted color palette, with the exception of a brighter PRODUCT(RED) and Yellow. The ‌iPhone 14‌ and ‌iPhone 14‌ Plus's six available color options are: Midnight Starlight PRODUCT(RED) Blue Purple Yellow Midnight and Starlight were carried over from the iPhone 13 lineup,

T-Mobile to Acquire Ryan Reynolds' Mint Mobile Brand

U.S. carrier T-Mobile today announced that it plans to acquire Mint Mobile, the affordable smartphone brand that is promoted by and backed by actor Ryan Reynolds. Reynolds and T-Mobile CEO Mike Sievert teamed up for a video letting customers know about the coming acquisition. The deal is for Ka'ena Corporation, the parent company of Mint Mobile, Ultra Mobile, and Plum, with T-Mobile paying up to $1.35 billion, split into 39 percent cash and 61 percent stock. The final purchase price will be settled later this year after the deal closes. T-Mobile plans to continue Mint Mobile's $15 per month pricing option, which provides 4GB of high-speed 4G or 5G data along with unlimited text and talk. T-Mobile is purchasing Mint Mobile's sales, marketing, digital, and service operations, and says that it will use the T-Mobile supplier relationships and distribution scale to help Mint Mobile grow. Mint Mobile's "industry leading" marketing expertise will be incorpor

New MacBook Air Rumored to Launch in April With These 5 New Features

Apple plans to release a new MacBook Air with a larger 15-inch display in April , according to display industry analyst Ross Young. The laptop is expected to be powered by the M2 chip and will likely support Wi-Fi 6E and Bluetooth 5.3. While we wait for the new MacBook Air to be announced, we have recapped five new features that have been rumored or are likely to be included. 15-Inch Display The new MacBook Air is expected to be equipped with a larger 15.5-inch display , which would be the largest ever for the laptop. The current MacBook Air has a 13.6-inch display, and the laptop was offered in an 11-inch size many years ago. While a new 13-inch MacBook Air with an OLED display is rumored to launch in 2024, the 15-inch model is expected to have a traditional LCD. M2 Chip Like the 13-inch MacBook Air, the 15-inch model will reportedly be available with the M2 chip . Apple says the M2 chip has up to an 18% faster CPU, up to a 35% faster GPU, and up to a 40% faster Neural E

Apple's First OLED iPad: All the Rumors So Far

Apple is developing OLED technology for the iPad , and the new displays are expected to come to the iPad Pro models as soon as next year. This guide aggregates everything we know about Apple's plans for the OLED ‌iPad‌. Sizing Apple is expected to offer the first OLED iPads in sizes that are similar to the current ‌iPad Pro‌ sizes, providing one smaller 10.9 to 11.1-inch model and a larger 12.9 to 13-inch model (rumors vary slightly on target display size). In the future, OLED ‌iPad‌ models could be as large as 15 inches . Rumors suggest that Apple supplier BOE is developing OLED displays as large as 15 inches, which could be used for a larger-sized ‌iPad‌. According to Bloomberg 's Mark Gurman , Apple is considering iPads that exceed 12.9 inches, and in 2021, he claimed that larger sizes were a "couple of years down the road, but could be scrapped all together. OLED Improvements Compared to the mini-LED technology that Apple uses for the 12.9-inch ‌iPad Pro‌