Fortnite Mobile: How to download Fortnite for iOS and Android

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If you're looking for a fun gaming fix on the go, why not Fortnite for mobile?
The Epic Games Battle Royale shooter has been available on both iOS and Android devices since 2018. It has transferred the popular game to a wide range of pocket-sized smartphones and tablets.
Getting Fortnite on the phone was a breeze. Fortnite Battle Royale's runaway success, with 100 players appearing as the last fighters on an island map, has already been very successful on Xbox One, Playstation 4 and Nintendo Switch.
Fortunately, Fortnite's cartoon art style can also be easily scaled down to smartphone screens that have never been as competitive as online games - with a goal support option for Fortnite cellphone gamers who mourn the loss of detail at this smaller size.
So Fortnite Mobile is a real thing, and if you're reading this, it's because you want to jump right into the Epic Games mobile game. To that end, we've put together a step-by-step guide to starting your Fortnite mobil…

93% of Chinese minors are now online

Children and teenagers in China are hyper-connected and using the internet in ways that were unimaginable and inaccessible to earlier generations.

As many as 175 million people under the age of 18, or 93.1% of the country’s underage population, were internet users in 2019, according to a joint report released by the government-affiliated China Internet Network Information Center and the Chinese Communist Youth League.

The digital divide was quickly closing. Internet penetration among urban minors was 93.9%, just 3.6% more than their rural counterparts, compared to a 5.4% gap in 2018. Almost all of them accessed the internet through smartphones. The US, by comparison, recorded 95% smartphone access among teens in 2018.

Though up to 81.9% of Chinese schools restricted the use of cellphones, 74% of the underage population reported having their own internet devices. 89.6% went online for educational purposes — the COVID-19 pandemic that has kept millions of students at home would certainly fuel more persistent adaptation of online education. 61% used the internet for gaming and 46.2% for streaming short videos on apps like Douyin (TikTok China) and Kuaishou.

Contrary to widespread concerns, only 17.3% of the underage users reported they had developed “psychological dependence” on the internet, although the numbers should be taken with caution as they came from respondents’ subjective judgments. About 67% said they used the internet to learn about the world and just as many for day-to-day studying. 60% saw the internet as an entertainment tool and 53% to run daily errands. Only one-third said the internet was a channel for meeting friends and 18.8% viewed it as a medium for self-expression.

While many parents are growing wary of internet safety among children, 75.3% of the Chinese underage users said they had “some understanding” of rights protection or ways to report inappropriate behavior with regard to internet use.



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