Skip to main content

Very Little Nightmares is cute AND creepy—just as it should be

How does the girl in the yellow raincoat keep winding up in these situations?!

Did you know there are currently NO category or search options specifically for horror games in the Play Store right now? This is a crime, especially in this, the most unholy of months of the year. Here I am trying to dredge up high-quality spooky games, and the Play Store is not helping. Thankfully, I got lucky in stumbling upon Very Little Nightmares, which is available for free to Play Pass subscribers.

Acting as a prequel to Little Nightmares I and II, Very Little Nightmares is the pocket-sized companion to the original console/PC series. It once again features Six, the girl in the yellow raincoat, as its protagonist. While its cool older cousins are often likened to Tim Burton's animated films for their visual style, the mobile version differs in a few noteworthy ways. It's up against some steep competition, but Very Little Nightmares might be worth ranking among the best Android games.

It's unclear why or how she got there, but Very Little Nightmares (VLM) has you guiding Six through The Nest: a sprawling, creepy mansion full of every bad thing you can think of. The overall atmosphere is very much in line with the series, as the game plays up Six's status as a tiny, powerless visitor in a world of menacing giants. You have virtually no abilities other than walk, dash, jump, and a basic interact function, all of which are accomplished with simple taps on the screen. The controls in VLM are simple and intuitive, and I had no trouble getting a grip on how the game plays.

Obstacles and threats abound in this high-stakes game of hide-and-seek.

However, I quickly found that the game requires quite a bit of precision when it matters. Like its predecessors, VLM has you making your way through rooms of environmentally-based puzzles. Obstacles and threats abound, and the feeling of playing through a high-stakes game of hide-and-seek creates a nice atmosphere of tension and suspense. Unlike the previous entries in the series, VLM features miniaturized rooms in a top-down view, with graphics that fit much better on the mobile platform.

This is both a pro and con in my book. On the one hand, the graphics suit the mobile platform and look great on their own merits. On the other hand, the raw, rough grotesqueries of the first two games were a big part of what made Little Nightmares so memorable. There's something lost in the way of textures here, given how tactile Little Nightmares I and II felt. VLM may not make my skin crawl as well as it could, but it's easy to argue that the toylike style could not have been translated to mobile much better than it already is.

The puzzles start out painfully easy and straightforward, but rest assured that they eventually scale up in difficulty and obscurity. I had to reference a walkthrough more than once, which I'm only a little ashamed to admit. To the delight of achievement hunters everywhere, there are also a few extra collectibles hidden around just waiting to be discovered. Plus, the soundtrack and audio design really contribute to an immersive, spooky ambience, especially if you play while wearing headphones.

Lacking an in-game brightness setting, Very Little Nightmares is nearly impossible to play in well-lit situations.

I had a good experience playing Very Little Nightmares, but there are still a couple of nits I have to pick. One — and this is mostly my own fault — the game was impossible to play in well-lit rooms. There's no in-game setting to increase the game's brightness; even on my phone's max settings, I still couldn't see important parts of many levels if I was playing in a brighter environment. You really do need a dark room to play VLM, so this isn't the kind of game you'll want to play while waiting at the dentist's office.

Two, the game is very short. Reviewers and gamers often lobbied this complaint against the other two games as well, so this is nothing new; but you could conceivably play Very Little Nightmares in as little as 1-2 hours — 3 if youreally take your time or die a lot. Finally, I struggled a fair amount with levels that required precise timing for certain actions. It's easy to miss inputs with the touchscreen controls, which starts to feel overly frustrating when paired with such an incredibly small margin for error. Better players than I may not struggle with this, but I had to lowkey ragequit and take a break more than once.

All told, Very Little Nightmares is still a wonderfully designed game and makes a noble effort to preserve as much of the first two games as it can. Due to its short length, I'm not sure that Very Little Nightmares is worth its full $6.99 price tag. That's a pretty hefty cost for a game that is likely to take you only 1-3 hours to complete. However, if you can nab it on sale (it's previously been discounted down to $3) or pick it up for free through Play Pass, then this game is a great value and a great experience. It is an undeniably perfect game to play in the dark of night—preferably during a storm—to get your fill of thrills and chills in the palm of your hand.

Hug. Those. Nomes!

Very Little Nightmares

$7 at Google Play Store

Yellow raincoats must be cursed. Nothing good ever happens to kids wearing them.

A miniature version of Little Nightmares, this puzzle adventure game is just the right amount of creepy, cute, and spooky. It's a perfect game to play near Halloween!



Source: androidcentral

Popular posts from this blog

Apple and Meta Reportedly Discussed AI Partnership for iOS 18

Apple has held discussions with Meta about integrating the Facebook owner's AI model into iOS 18 as part of its Apple Intelligence feature set, according to a report over the weekend. Meta launched Llama 2, its large language model, in July 2023, and in April, the company released the latest versions of its AI models, called Llama 3 . The Wall Street Journal reports that the two longtime rivals have held talks about offering Meta's model as an additional option to OpenAI's ChatGPT. The paywalled report notes that the discussions haven't been finalized and could fall through. As part of Apple Intelligence, Apple has announced a partnership with OpenAI that will allow Siri to access ChatGPT directly in iOS 18, iPadOS 18, and macOS Sequoia to provide better responses in relevant situations. Using ChatGPT will be optional, so users with concerns about the technology can abstain and still make use of Apple's own new AI features. Speaking at WWDC 2024, Apple's

Here Are the macOS Sequoia Features Intel Macs Won't Support

When Apple released macOS Monterey in 2021, some key features required a Mac with Apple silicon. The same scenario played out with macOS Ventura in 2022, and then again the following year with the release of macOS Sonoma. With macOS Sequoia set to arrive in the fall, which new features can Intel Mac owners expect to be unavailable to them this time around? Apple says that macOS Sequoia is compatible with the same Macs as macOS Sonoma, but Apple's fine print reveals that certain new features won't work on Intel machines. If you're still on an Intel Mac, here's what you won't have access to. Apple Intelligence Apple Intelligence , a deeply integrated, personalized AI feature set for Apple devices that uses cutting-edge generative artificial intelligence to enhance the user experience, won't be available on Intel Macs. Apple says the advanced features require its M1 chip or later, so if your Mac was released before November 2020, you're out of luck. T

iPhone 16 Pro Models to Adopt 'M14' Advanced Samsung OLED Panels for Improved Brightness and Lifespan

The upcoming iPhone 16 Pro and iPhone 16 Pro Max will be the first Apple smartphones to adopt Samsung's high performance "M14" OLED display panel, claims a new report coming out of South Korea. According to ETNews , Samsung's "M" series of OLED panels are made for flagship smartphones, while "14" refers to the number of high-performance materials used to produce them. "M14" is the first series of its kind, and the panel is said to have been developed to deliver superior brightness and longevity. Samsung has reportedly placed orders for the M14 materials and is preparing to mass produce the displays in the second half of the year for Apple's iPhone 16 Pro models. Google's Pixel 9 smartphone is the only other device that is expected to adopt the high-performance displays in 2024. A previous report out of China claimed that this year's ‌iPhone 16 Pro‌ models will feature up to 1,200 nits of typical SDR brightness – a 20%

Apple Boosts A18 Chip Orders in Anticipation of High iPhone 16 Demand

Apple is said to have upped its order of next-generation chips from TSMC to between 90 million and 100 million units, following heightened demand expectations for its iPhone 16 series. Last year's initial chip order volume for the iPhone 15 series launch is believed to have been in the region of 80-90 million units, suggesting Apple is anticipating higher demand for its 2024 devices, according to Taiwanese outlet CTEE . The arrival of Apple Intelligence in iOS 18 is expected to boost initial sales of the devices. One of the reasons is that Apple Intelligence requires at least an iPhone 15 Pro to run, which means owners of last year's iPhone 15 and iPhone 15 Plus will miss out on Apple's new AI features unless they upgrade to an iPhone 15 Pro or plump for one of the iPhone 16 models. Last year, the iPhone 15 and iPhone 15 Plus were equipped with the A16 Bionic chip – the same chip that was in the iPhone 14 Pro models – whereas the iPhone 15 Pro and iPhone 15 Pro Max f