Skip to main content

Halo Infinite’s multiplayer originally looked a lot like Overwatch

Halo Infinite’s multiplayer was originally prototyped as a hero shooter that included PvP and PvE features, before the idea was scrapped in favor of the game’s current online build.

That’s according to Bloomberg reporter Jason Schreier, who confirmed on Reddit that developer 343 Industries was at one point working on multiple prototype builds for Halo Infinite that included hero shooter features.

His comments were made in response to YouTuber Chris Ray Gun, who suggested on Twitter that the studio had originally developed Halo Infinite’s multiplayer to be similar to Overwatch, before pivoting to the build that made its way to the final game.

“This was actually cut from my article late last year - yes, 343 spent a while prototyping a hero-based system,” Schreier said.

“I don't remember exactly when they switched to the current version… but I can confirm that they were working on various hero-based prototypes. In fact, I think there were both PvP and PvE prototypes built.”

See more

Schreier said Chris Ray Gun’s original tweet, which claims 343 Industries spent half the game’s development time prototyping the hero shooter build before eventually scrapping it, is “exaggerated to the point where it's mostly false”. 

That’s corroborated by Twitter user Robeytech (Justin Robey) – who is credited as senior insights project manager on Halo Infinite, and said the hero shooter prototypes were among several design ideas that never made it into full release.

“We prototyped a bunch of stuff as we worked on the game which is never wasted time,” they said. “But the way it’s being spun [by Chris Ray Gun] is super inaccurate. It was in the time allotted for the game to go through those design cycles.

“It’s how you innovate and try new ideas. You can’t know it’s good until you try it,” they continued.

Halo infinite Tactical Ops Challenge

(Image credit: Bungie)

Change of plans

The idea that 343 Industries had tested the waters of a Halo hero shooter gives us an interesting look behind the curtain. Halo Infinite’s multiplayer could have been a very different beast if it followed in the footsteps of Overwatch and Valorant, setting itself up as an Overwatch 2 competitor rather than carving out a space among traditional shooters and Halo fans.

As Robey highlights, it's par for the course for development studios to test lots of design ideas that never end up in the final game. Prototyping several builds allows developers to try out a range of gameplay concepts, iterate upon them, and fine-tune them without sinking so many resources into a single one that the wider development schedule suffers from lost resources.

Halo Infinite’s development cycle hasn’t been smooth, though. The game was delayed for a year after its first gameplay reveal was poorly received by audiences, large gameplay features like campaign co-op and Forge mode are yet to be rolled out, and players have voiced their disappointment that staple Halo game modes – including King of the Hill – weren't included in the game’s multiplayer at launch.

Some of those concerns will likely be alleviated later next month when Halo Infinite’s second season – Lone Wolves – releases. It will introduce a batch of new maps, a new battle pass system, and the Last Spartan Standing mode, which looks similar to a battle royale.



Source: TechRadar

Popular posts from this blog

FCC approves broadband 'nutrition labels' to help you shop for internet

The FCC is pushing nutrition labels for internet providers. What you need to know The FCC has voted to move forward with new rules for ISPs to display nutrition labels. The proposed rulemaking would mandate ISPs to display relevant speed and pricing information to consumers. This should make it easier for consumers to make an informed decision on their broadband. The FCC voted unanimously on a plan that would allow consumers to make better decisions about their broadband internet. The proposal will require internet service providers (ISPs) - including many of the best wireless carriers in the U.S. — to display "nutrition labels" that display relevant service information for consumers at point-of-sale. This includes internet speeds, allowances, and clear information on rates. "If you walk into any grocery store and pull boxes of cereal from the shelves, you can easily compare calories and carbohydrates," FCC Chair Jessica Rosenworcel said in a statemen

Yandex spins out self-driving car unit from its Uber JV, invests $150M into newco

Self-driving cars are still many years away from becoming a ubiquitous reality, but today one of the bigger efforts to build and develop them is taking a significant step out as part of its strategy to be at the forefront for when they do. Yandex — the publicly-traded Russian tech giant that started as a search engine but has expanded into a number of other, related areas (similar to US counterpart Google) — today announced that it is spinning out its self-driving car unit from MLU BV — a ride-hailing and food delivery joint venture it operates in partnership with Uber. The move comes amid reports that Yandex and Uber were eyeing up an IPO for MLU  last year. At the time, the JV was estimated to be valued at around $7.7 billion. It’s not clear how those plans will have been impacted in recent months, with COVID-19 putting huge pressure on ride-hailing and food-delivery businesses globally, and IPOs generally down compared to a year ago. In that context, spinning out the unit could

Slack’s new integration deal with AWS could also be about tweaking Microsoft

Slack and Amazon announced a big integration late yesterday afternoon. As part of the deal, Slack will use Amazon Chime for its call feature, while reiterating its commitment to use AWS as its preferred cloud provider to run its infrastructure. At the same time, AWS has agreed to use Slack for internal communications. Make no mistake, this is a big deal as the SaaS communications tool increases its ties with AWS, but this agreement could also be about slighting Microsoft and its rival Teams product by making a deal with a cloud rival. In the past Slack CEO Stewart Butterfield has had choice words for Microsoft saying the Redmond technology giant sees his company as an “existential threat.” Whether that’s true or not — Teams is but one piece of a huge technology company — it’s impossible not to look at the deal in this context. Aligning more deeply with AWS sends a message to Microsoft, whose Azure infrastructure services compete with AWS. Butterfield didn’t say that of course

Xbox One S vs. Xbox One X: Which should you buy?

http://bit.ly/2v1agl5 We live and breathe tech, and also gaming, with every member of Windows Central rocking either an Xbox One console or PC gaming rig. We've compared and contrasted every iteration of Xbox One to bring you this guide. Xbox One X Raw 4K power From $299 at Amazon Pros Has thousands of games 4K media apps, Blu-ray discs, and games IR blaster for TV controls, Amazon Echo for voice controls Improved HDD speeds for faster loading times Cons More expensive at around $500 RRP Requires a 4K TV to get the most out of it The Xbox One X is the world's most powerful games console, running the latest games with the crispest, detailed visuals on TV sets with 4K HDR support. Xbox One S More affordable From $226 at Amazon Pros Has thousands of games 4K media apps and Blu-ray IR blaster for TV controls, Amazon Echo for voice controls More affordable at around $300 RRP Cons No 4K games Games run worse, even on a 1080p TV The Xbox One S i