Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

Working for Microsoft Xbox games flow right to your browser

Microsoft is developing technology that transmits Xbox games on PC browsers.

if a new report by veteran journalist Brad Sams Microsoft Neowin is correct. One Both Xbox and Xbox 360 games are supposed to work with the service, which can be accessed through Internet Explorer or Chrome.


Microsoft Xbox games
 

Last year, Microsoft has it used the effervescent power of the cloud to show Halo 4 is running on a Windows Phone, among other devices. This browser-based solution is apparently the continuation of this research, as well as use for a huge infrastructure of Microsoft Azure cloud.

According to Sams, "Xbox 360 offered the full experience, including the dashboard runs in the browser too ... The product, as it is right now, has the Xbox brand and works outside the walls of Microsoft . "

Another source said Sams experience will provide 60 frames per second, which is more than I can say for most Xbox 360 and Xbox One games.


Xbox 360 and Xbox One games.
 
The fact that Microsoft is entering the streaming space is not a big surprise. OnLive has broadcast games on multiple platforms for years, Steam now allows home streaming PC games, Nvidia Shield streams PC games, and Sony is making its big push with PlayStation now. Just last month Microsoft Research published details of DeLorean, its initiative to reduce the backlog of web-based games.

This is where I'm confused though: PlayStation Now is the direct equivalent of this Microsoft service, and runs exclusively on PlayStation devices. Why will Microsoft Xbox and Xbox 360 games one and make them available on all computers? I have no idea, and this is the piece of rumor that gives me pause. The Xbox one is not selling incredibly well, but neither is selling so poorly that streaming system based on PC makes a lot of sense.

Unless, that is, the technology allows you to transmit only the dashboard and games directly from your own Xbox, similar to the form of vapor streaming at home working with computers. In that case, Xbox streaming to Windows devices could help shore up struggling sales of Windows tablets and give the Xbox an advantage on the PlayStation 4, the Remote Play functions are limited to a handful of mobile devices from Sony.

Of course, this project (if any) is safe within the laboratory-which means Microsoft Research is a possibility that we never see, or come, but in a totally different way. In any case, we keep you informed if we find more.

Slender: The arrival set to launch on Xbox 360, PS3 Soon



If you enjoyed Slender: The arrival in PC, the horror game Blue Isle Studios based on Slender Parsec Productions, then you're probably not as excited to know that the game is set to arrive on the Xbox 360 and PS3 on 23 September 24th. Still, if you have a PC that can run the game, you are probably very excited.

A press release apparently seeped between Midnight City, the new independent publisher that focuses on small and mid-budget indie games, offering the opportunity to get their games to the public. They have also been behind recent titles like Krautscape.

I like what Midnight City is aiming to make within the gaming industry and it is good to see a publisher put and pick stocks with potential sleeper-hit and take them home consoles state.

As discovered by Hardcore Gamer, the release date for Slender: The arrival did not come alone. A new trailer was also reduced, which can be checked below.

 

The game will take on a completely new story based on the creative work of the team behind Marble Hornets. The game will have levels, new story elements and all the horror of the mythos tension mounted Slender Man has been known to promote widespread.

Curiously, the game has only rated "T" for Teen. Usually horror titles suspense or get 'M' for Mature rating. So what we are seeing here is a game that is based on the typical bucket full of language or lack of blood to carry content.

I thought it was pretty neat that a number of horror titles following along this line using this kind of method - a method relying on the atmosphere and the progressive tension rather than the typical jump-scares most other parties.

One of the reasons why the games have been thin so scary for some people is that you can not really know what will happen; games take place in open environments and there is a nonlinear element for horror. The concept of the game revolves around players trying to find and gather documents, keys, while trying to avoid the gaze of the Slender Man.

No weapons and no way to fight Slender Man, so players basically have to move cautiously in their attempt to advance through levels. I can easily say it is one of the scariest games out there.

I'm curious how well Slender: The arrival will be sold on the Xbox 360 and PS3 after already having been out on Steam since last year. Still, there are not many games on consoles like Slender: The Arrival and I suspect you can gather your own remarkable track once it releases.

You will be able to pick up a copy of the game, digitally, for the PS3 on September 23 and the Xbox 360 from September 24.

Xbox One launch day hardware issues abound, but fortunately no sign of the red ring of death yet

Xbox 720 red ring

After the absurd and complicated roller coaster ride of the Xbox 180 pre-launch debacle, the Xbox One is finally finding its way into the living rooms of consumers. 

While many users are happily channel surfing and playing with their Xbox Ones, some users are hitting major issues. From faulty Blu-ray drives to unexplained buzzing to iPhone-like scuffs, the Xbox One launch is far from perfect. Hopefully, these failures don’t turn out to be an issue on par with the Xbox 360′s now-infamous red ring of death.

By far, the Xbox One’s most obnoxious day-one issue is the broken Blu-ray drives shipped to a number of consumers. When a disc is inserted, you’re not greeted with a nice loading screen or even a sad-faced error message. Instead, all you get is a shrill clicking noise announcing to the world that your shiny new console is broken. It’s almost as if the drive itself is mocking you, really.

 

Not to be outdone, this video shows an Xbox One making an eery buzzing noise without any explanation. Did something come loose inside the case? Is the fan scraping something? Nobody knows for sure quite yet, but I know I couldn’t stand to listen to this YouTube video for more than a few seconds before I had to shut it off.

 

Some forum denizens over at Neowin have reported that some Xbox One models are being received with noticeable scuff marks. Long streaks, missing hunks of plastic, and ugly dings leave the console looking like it lost a fight in a pub parking lot. Actually, this seems very familiar to Apple’s iPhone 5 “scuffgate,” so it’s not hard to believe that a high-profile device like this could ship in such a banged-up state.

Xbox one scuffgate

 Infuriatingly, some users have had problems connecting to the servers to pull-down the Xbox One’s day-one patch. While this hasn’t been directly attributed to a hardware issue, it’s quite frustrating nonetheless. This time last week, I couldn’t connect to PSN at all on my PS4, so my console was effectively useless for a few hours. Connectivity issues will vary wildly based on network setup and server load, but we can expect this problem to solve itself after launch-day traffic dies down.

 

Keep in mind, it’s still too early to tell how wide-spread these issues are. Some failures are absolutely unavoidable for a consumer electronics launch of this scale, but we have a valid reason to be wary. After the huge number of broken units last generation, Microsoft is being watched under a microscope. Worse, I’ve heard reports of Microsoft support phone queues extending past two hours today, so getting help will be a real chore if you do run into a problem. These issues aren’t reason enough to panic just yet, but holding out on your next-gen purchases for a few months wouldn’t be a terrible idea.

source: extremetech.com

Microsoft In Talks To Buy Shoutcast And Winamp From AOL

Winamp
Winamp
Looks like the llama may not get off so easily after all. AOL yesterday announced that it was shutting down Winamp, media playing software for Windows and Android devices that it picked up through its 1999, $80 million acquisition of Nullsoft in 1999. But today Techcrunch has learned that AOL is talks with Microsoft to sell Winamp, along with Shoutcast, a media streaming service also developed by Nullsoft. We have also learned that AOL has been planning to announce the closure of Shoutcast next week.

AOL has declined to comment for this story, and we are still waiting to hear back from Microsoft with a response. From what we understand, the deal is not yet finalized, with AOL and Microsoft still working out the price. It could also be very wishful thinking from those intent on trying to save both services.

AOL did not give any guidance yesterday on what would happen with Shoutcast.

If this is correct, it would represent an interesting, and strange, twist in the story.

On the AOL side, it’s fairly clear why AOL is closing down Winamp and Shoutcast, and it makes sense why it would want to sell both
.
As an owner, AOL has never given much of a strong direction to the products, at a time when other digital music companies have been building up audiences and evolving technologies (although, as we pointed out earlier this week when writing about Rdio layoffs, the digital music business is tough). It has already shuttered and sold off other music assets as part of a bigger strategic shift to focus resources as a web publisher (it owns TechCrunch, Engadget, Huffington Post and a number of other bloggy properties), and as a rich-media advertising network operator across those and third-party sites, with an increasing focus on ad-tech to improve how those ads are delivered and measured.

Yes, music properties could very much fit into that mix, but not without a lot of financial and strategic investment in them.

On the Microsoft side, the Windows giant has had its own setbacks in music (RIP Zune). But it has more recently thrown a lot of eggs into the Xbox Music basket, which works on the Xbox 360, Windows 8, Windows RT, Windows Phone 8,iOS and Android devices, offering free, ad-supported streaming, subscriptions, and downloaded music.

Where would Winamp or Shoutcast fit into that mix? While I’m still trying to figure out what Microsoft would do with Winamp, Shoutcast has a platform that acts as a portal to over 50,000 radio stations. This could be one area that Microsoft might want to add to the Xbox Music
 platform, and which it currently lacks, to complement its Pandora-style personal radio feature.

Source: techcrunch.com

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