Fortnite Mobile: How to download Fortnite for iOS and Android

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If you're looking for a fun gaming fix on the go, why not Fortnite for mobile?
The Epic Games Battle Royale shooter has been available on both iOS and Android devices since 2018. It has transferred the popular game to a wide range of pocket-sized smartphones and tablets.
Getting Fortnite on the phone was a breeze. Fortnite Battle Royale's runaway success, with 100 players appearing as the last fighters on an island map, has already been very successful on Xbox One, Playstation 4 and Nintendo Switch.
Fortunately, Fortnite's cartoon art style can also be easily scaled down to smartphone screens that have never been as competitive as online games - with a goal support option for Fortnite cellphone gamers who mourn the loss of detail at this smaller size.
So Fortnite Mobile is a real thing, and if you're reading this, it's because you want to jump right into the Epic Games mobile game. To that end, we've put together a step-by-step guide to starting your Fortnite mobil…

Google wants to use Chrome to suck you into virtual reality

Google wants to use Chrome to suck you into virtual reality

 Google says it's now time to marry two computing realms: the web and virtual reality.


Its latest version of the Chrome browser includes a technology called WebVR, which lets programmers create websites that present the computer-generated 3D worlds of virtual reality. If you're into VR, you might appreciate the promise WebVR holds for expanding what you can do with a device like a Google Daydream View or a Facebook Oculus Rift VR headset.

That's because, in principle at least, WebVR makes it easier for developers to create a single VR experience that'll work across many VR headsets instead of having to create a separate version for each device. It's an extension of how a single website can span your laptop, Android phone or iPad tablet.




WebVR makes it "as easy to step inside Air Force One as it is to access your favorite web page," Megan Lindsay, a product manager on Google's Chrome team, said in a blog post.

WebVR without anything to look at isn't any fun, so here are some sites Google promoted for the technology: Bear 71, an interactive nature documentary; Matterport, a library of more than 300,000 celebrity homes and other sites; Within, a collection of VR movies; WebVR Lab, a collection of interactive VR worlds, and Sketchfab, an assortment of VR scenes.

Google developed WebVR along with Firefox maker Mozilla, Facebook's Oculus team, and other partners. It's early days though. Microsoft is working on WebVR support for its new Edge browser and HoloLens eyewear, but support is still spotty among makers of VR headsets like HTC's Vive and Samsung's Gear VR.

So far, Mozilla has enabled WebVR only in its nightly and developer versions of Firefox aimed at web programmers and the adventurous. But it plans to add WebVR in the mainstream version of its browser this summer, including support for Oculus Rift and HTC Vive.

Chrome supports Google's Daydream View headset, which like Gear VR uses a phone to track head motion and display imagery for each eye. But it'll be months before WebVR and Chrome work with the company's cruder Google Cardboard cousin.

source: CNET.com

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